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The Analog Incident Story Control Tower Dome: Building a 3D Paper Airspace for Overlapping On‑Call Emergencies

How a 3D paper control tower dome can turn abstract incident coordination into a tangible, shared airspace for on‑call teams—improving situational awareness, training, and storytelling.

Introduction

Most incident response happens in invisible space.

We talk in Slack threads, page people on-call, update dashboards, and juggle competing priorities in our heads. When multiple emergencies overlap, the mental load becomes huge: Who owns what? Which service is at the highest risk? Where are we about to collide?

Software teams often try to fix this purely with more dashboards and more tools. But there’s another way: make the invisible visible—physically.

This is where the Analog Incident Story Control Tower Dome comes in: a 3D paper model of your incident airspace, inspired by air traffic control. It’s an analog visualization layer that sits on top of your digital tooling and gives your team a shared, tactile way to see, discuss, and rehearse complex, overlapping incidents.


Why Air Traffic Control Is the Perfect Metaphor

Air traffic controllers manage something remarkably similar to your on-call landscape:

  • Many moving objects (aircraft / incidents & services)
  • Shared constraints (runways / shared infrastructure, SLAs, capacity)
  • Different altitudes (risk levels, severity, and business impact)
  • Paths and boundaries (escalation routes, ownership domains)
  • Stacking and sequencing (who lands/emerges first, who holds)

The control tower dome borrows this metaphor and builds it into a 3D paper airspace. Everything your team usually keeps in their heads—mental models, tradeoffs, priorities—becomes something you can literally hold up, move around, and talk about.

The goal isn’t to replace tooling. It’s to give your team a shared spatial metaphor that:

  • Reduces ambiguity during high-pressure incidents
  • Makes risk and ownership visible
  • Shortens onboarding time
  • Boosts psychological safety in training scenarios

Image Schematic Metaphors: Turning Abstract States Into Physical Shapes

Cognitive linguistics talks about image schemas—basic spatial patterns we instinctively understand: paths, flows, containers, boundaries, altitude. The control tower dome leans heavily on these so your model “just makes sense” at a glance.

Here’s how those schemas translate to the dome:

1. Paths

Represent incident lifecycles and escalation routes as flight paths:

  • A simple, low-risk incident: a short, clear path from entry to landing.
  • A complex one: a winding route with diversions (escalations, dependencies).
  • When you escalate to another team, the aircraft changes corridor or climbs to a new altitude.

You can draw these paths with string, thread, or colored paper strips attached to aircraft tokens.

2. Flow

Think of alerts and data as flows:

  • Thick streams indicate alert storms.
  • Thin threads represent low-volume warning signals.
  • Bottlenecks appear where many flows converge on a single service.

On the dome, you can visually show flows of alerts streaming toward a team’s aircraft, making overload risk obvious.

3. Boundaries and Sectors

Airspace is divided into sectors. So is your organization:

  • Team domains become sectors around the dome.
  • Shared or ambiguous ownership zones can be shaded overlaps.
  • Clear boundaries highlight who’s responsible where—and where it’s fuzzy.

This becomes a subtle but powerful onboarding tool: newcomers see which team “controls” which part of the sky.

4. Altitude

Altitude maps naturally to severity and risk:

  • Higher altitude: potential impact, emerging risk, or major incidents.
  • Mid-altitude: active incidents under control.
  • Near ground: incidents approaching resolution or well-contained.

In a snapshot, you can see which incidents are “high” and demand attention versus those “near landing.”

5. Stacking and Collision Risk

Controllers “stack” planes in holding patterns. Your dome can stack aircraft to show:

  • Multiple emergencies competing for the same person or resource.
  • Hidden collision risks when two teams try conflicting mitigations.

Stacking immediately surfaces concurrency and contention in a way that a flat incident list never will.


Representing Teams and Services as Aircraft

In the 3D paper airspace, aircraft = services, teams, or active incidents (you can pick one primary mapping, then annotate for the others).

Some design ideas:

  • Shape: Different aircraft shapes represent different service categories (core infra, customer-facing apps, data pipelines, etc.).
  • Color: Map colors to teams or severity levels.
  • Tags: Attach tiny paper tags for on-call names, runbooks, or links to dashboards.

Examples:

  • Your payments API might be a large aircraft in a high-traffic corridor.
  • A background batch job could be a small, slow-moving plane at lower altitude.
  • A P1 outage becomes a flashing (or bright) aircraft on a steep descent path.

By physically moving these objects, you model:

  • Escalations (plane changes corridor or climbs)
  • Handoffs (plane crosses a sector boundary)
  • Dependency risks (two planes converging on a shared system)

The Dome as an Analog Layer on Top of Digital Tools

You already have an incident-response toolchain: paging, dashboards, ticketing, status pages. The dome doesn’t replace these; it sits on top as a shared storytelling layer.

Ways to integrate:

  • As incidents unfold, a facilitator mirrors key events onto the dome: a new aircraft appears, changes altitude, or crosses sectors.
  • Use QR codes on aircraft tags that link to dashboards, runbooks, or incident docs.
  • Snap photos of the dome over time and paste them into your incident timeline or retrospective doc as “airspace states.”

The result is a hybrid view:

  • Digital tools: precise metrics, logs, timelines.
  • Analog dome: human-oriented picture of risk, ownership, and concurrency.

When pressure spikes, the dome gives everyone a fast, shared answer to: What’s going on right now? and Who’s overloaded?


Turning Incident Simulations into Interactive Games

Dry incident drills often feel like mandatory compliance. The control tower dome lets you turn them into interactive games that feel more like simulation labs than meetings.

How a Session Might Work

  1. Set up the scenario
    Facilitators define an incident script (e.g., cascading failure across services) and pre-position aircraft.

  2. Introduce the airspace
    Walk participants through sectors, paths, and altitude bands; explain how aircraft represent incidents and teams.

  3. Run the simulation

    • Alerts “spawn” as aircraft entering the airspace.
    • Participants decide who picks up which incident, when to escalate, and what to prioritize.
    • Every decision is reflected physically: moving planes, changing altitude, adjusting paths.
  4. Inject complications
    Add surprise factors—secondary failures, unavailable on-call, conflicting mitigations—by introducing new aircraft or changing paths mid-simulation.

  5. Debrief visibly
    Freeze the dome and ask: Where did the airspace feel overcrowded? Which planes were dangerously close? Where was ownership vague?

Because participants see their decisions in 3D space, the learning tends to stick. It also lowers the social risk: people are playing with a model, not being grilled on a whiteboard.


Making It Remote-Friendly: Mirrored Digital Domes

Most incident teams are at least partially distributed. The dome can still work when people aren’t in the same room.

Options for remote-friendly setups:

  • Single physical dome + live camera: One facilitator manipulates the model on behalf of remote participants. A top-down camera or 3D-angled view streams the airspace to all.
  • Digital twin: Mirror the paper dome in a lightweight digital canvas (Miro, FigJam, Figma, or a custom WebGL/3D tool). The paper version anchors the metaphor; the digital twin lets everyone interact.
  • Hybrid events: Co-located groups share a physical dome; remote participants work on a synchronized digital version.

The key is to keep the airspace metaphor consistent. Whether you drag a 3D object in a browser or move a paper plane, “altitude,” “sector,” and “route” should mean the same things.

This format builds trust over time: remote engineers get used to seeing how others think, negotiate tradeoffs, and respond under load—all through the shared language of the airspace.


The Dome as a Storytelling Device for Onboarding and Retrospectives

Most of the craft of incident response is cognitive: how you frame problems, trade off risks, prioritize customers versus internal goals. That’s hard to transmit through docs alone.

The control tower dome turns that invisible cognitive work into a visible story:

  • Onboarding: Walk new hires through recent incidents using the dome. Reconstruct the airspace state: which aircraft were in the sky, at what altitude, and how teams interacted. You’re not just telling them what happened—you’re showing how you think.

  • Retrospectives: Rebuild the airspace from the incident timeline. Ask:

    • When did the sky first start crowding?
    • Where were we flying blind (no aircraft representing a risk we should have tracked)?
    • Which altitudes didn’t match reality (we thought something was low risk, but it wasn’t)?
  • Cultural storytelling: Over time, your dome becomes a visual archive of “epic incidents” and close calls—stories that teach judgment, not just procedures.

Newcomers can literally step up to the dome and see how your organization experiences complexity, not just how it documents it.


Getting Started: A Lightweight First Version

You don’t need a design team or a 3D printer. A simple first version might include:

  • A cardboard or foam board base, curved into a dome or hemisphere
  • Masking tape or markers to define sectors (teams) and altitude rings (severity bands)
  • Paper or cardboard aircraft tokens with clips or pins
  • Colored string or tape for paths and flows
  • Sticky notes for tags: on-call names, incident IDs, links

Run a single simulation or replay a recent incident. See how often people naturally reach for the dome to clarify their understanding.

From there, you can iterate: better materials, more detailed color codes, digital twins, and documented playbooks for running dome-based trainings.


Conclusion

The Analog Incident Story Control Tower Dome is not about arts and crafts—it’s about making cognition visible.

By turning overlapping on-call emergencies into a shared 3D airspace of aircraft, paths, altitudes, and sectors, you:

  • Improve situational awareness in complex, concurrent incidents
  • Create engaging, low-risk training environments
  • Build a shared language for risk, ownership, and tradeoffs
  • Give newcomers a powerful way to understand how your teams actually think under pressure

In an age dominated by screens, a simple 3D paper dome might be the missing layer your incident practice needs: a physical control tower for the invisible skies your teams fly every day.

The Analog Incident Story Control Tower Dome: Building a 3D Paper Airspace for Overlapping On‑Call Emergencies | Rain Lag