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The Cardboard Reliability Board Game Night: Designing Analog Tabletop Drills for Real Incidents

How to turn incident response practice into an engaging, low-tech tabletop "game night" that builds real reliability skills and better system design thinking.

The Cardboard Reliability Board Game Night: Designing Analog Tabletop Drills for Real Incidents

If you’ve ever sat through a dry, checkbox-style incident drill, you know how quickly people mentally check out. Now compare that to a great board game night: everyone is engaged, arguing over options, thinking several moves ahead, and actually having fun.

You can bring that same energy into reliability practice.

This post walks through how to design analog tabletop incident response exercises—using markers, sticky notes, index cards, and printed diagrams—that feel like a board game night, but sharpen real-world reliability skills.

We will cover:

  • Why tabletop reliability drills matter
  • How to treat incident scenarios like a game design problem
  • Concrete mechanics to simulate failure and response
  • Pitfalls borrowed from game days and chaos engineering (and how to avoid them)
  • How to run these sessions regularly without them becoming stale

Why Tabletop Drills Work (When They’re Designed Well)

A tabletop incident scenario is not just a story about a system failing. At its best, it is a structured rehearsal of how your team:

  1. Identifies that something is wrong
  2. Analyzes the problem with incomplete information
  3. Resolves the incident under time pressure
  4. Prevents recurrence with concrete, follow-up improvements

Unlike game days or chaos experiments that involve live systems, tabletop drills are low-risk, low-cost, and highly flexible. You can:

  • Walk through extreme edge cases that would be dangerous or unethical to run in production
  • Include people who rarely get hands-on during real incidents (product, support, managers)
  • Pause, rewind, and explore "what if" branches

And when you make these drills feel like a game night, you get the real unlock: people stay engaged, remember more, and are willing to surface awkward truths about gaps in your process.


Think Like a Game Designer, Not an MC

If your goal is "run a scenario," you’ll get a scripted reading. If your goal is "design a game", your scenario becomes a system your teammates can interact with.

Game design gives you a useful lens:

  • Mechanics – What actions can players take? (escalate, roll back, inspect logs, page a team, throttle traffic)
  • Rules – What constraints exist? (SLAs, access limits, time pressure, compliance requirements)
  • State – What’s the current system situation? (latency charts, error rates, tickets, user complaints)
  • Feedback – How do players see the impact of their moves? (log snippets, metric cards, stakeholder reactions)
  • Victory & Failure conditions – How do you "win" or "lose" the scenario?

Start with these questions like a designer:

  1. What skill do we want to practice?

    • Escalation and communication?
    • Deep debugging of a specific subsystem?
    • Cross-team coordination?
    • Post-incident improvement design?
  2. What constraints define the challenge?

    • Time ("you have 60 minutes until SLA breach")
    • Limited tools ("monitoring is partly broken")
    • Organizational friction ("two teams disagree on the fix")
  3. What makes this scenario interesting?

    • Conflicting signals
    • Non-obvious root cause
    • Tradeoffs between fast, risky fixes and slower, safer ones

When you answer these, you are already halfway to a playable reliability "board game."


Core Components of an Analog Reliability Game Night

You don’t need custom art or a fancy game mat. A good analog tabletop drill uses simple materials and clear structure:

1. The System Map (Your Game Board)

Print out or sketch a high-level architecture diagram:

  • Services, data stores, queues
  • External dependencies (payment providers, auth, third-party APIs)
  • User entry points (web, mobile, API clients)

This is your "board." Players will point, argue, and annotate it as they debug.

2. Role Cards

Give participants simple role cards, e.g.:

  • On-call engineer
  • Incident commander
  • SRE / platform engineer
  • Product owner
  • Customer support
  • External partner / vendor

Roles clarify who speaks for what and simulate the communication load of real incidents.

3. Action Cards

List allowed actions on cards or a shared sheet, for example:

  • "Inspect logs for service X"
  • "Check dashboard Y"
  • "Roll back last deployment"
  • "Rate limit endpoint Z"
  • "Page Team A"
  • "Post in #incident channel"

For each action, the facilitator has prepared responses: metric snapshots, log excerpts, stakeholder reactions, or new complications.

4. Incident Timeline Deck

Prepare a sequence of "event" cards to be revealed as time advances:

  • New alerts
  • Customer complaints
  • Partial fixes not working
  • Conflicting data

The timeline gives rhythm and pressure, and reminds everyone this is not a static puzzle; it’s a moving situation.

5. Win / Loss Conditions

Define what "good" looks like before the game starts:

  • Restore service to acceptable level by T+45 minutes
  • Communicate status to stakeholders within 10 minutes of detection
  • Identify at least 3 concrete prevention steps in the retro phase

This keeps players focused not only on technical root cause, but also on process and prevention.


Borrowing from Game Day and Chaos Engineering—Without Their Pitfalls

Game days and chaos experiments have taught the industry a lot about resilience—but they also come with recurring problems. You can avoid them in your analog drills.

Pitfall 1: Over-Optimized "Happy Failures"

In many game days, teams practice failures they already understand well.

Better tabletop pattern: Deliberately include ambiguous, messy signals and unfamiliar subsystems. Make the goal "learn where we’re weak," not "prove we’re strong."

Pitfall 2: One-and-Done Events

A single big game day each year does little to build muscle.

Better tabletop pattern: Run small, frequent sessions:

  • 60–90 minutes every month
  • Rotate scenario focus: database, networking, third-party dependency, auth, feature flags, etc.

Repetition builds both incident response skills and broader system design thinking across the team.

Pitfall 3: No Follow-Through

Chaos experiments and game days often end in “good discussion” but few changes.

Better tabletop pattern: Treat the final 20–30 minutes as a mini post-incident review with an explicit outcome:

  • 3–5 clearly written follow-up tasks
  • Each with an owner and a target date

Focus strongly on prevention and resilience improvements:

  • Additional alerts or dashboards
  • Runbook updates
  • Safer rollout procedures
  • Architectural changes for fault isolation

Pitfall 4: Hero-Centric Participation

Often the same experts dominate the action.

Better tabletop pattern: Use rules that force broader participation:

  • Each role must speak or take an action at least once per "time step"
  • The person who was last on call can only ask questions, not propose solutions
  • New hires get the first shot at reading metrics and suggesting next steps

This spreads knowledge and makes the exercise a learning tool, not a performance stage.


Step-by-Step: Running Your First Cardboard Reliability Night

Here’s a lightweight blueprint you can copy and adapt.

Before the Session

  1. Choose a scenario objective

    • Example: "Practice handling partial database outages that manifest as latency spikes."
  2. Design the failure

    • Define the root cause (e.g., misconfigured connection pooling, noisy neighbor on shared DB cluster).
    • Decide how symptoms will appear over time.
  3. Prepare artifacts

    • Architecture diagram
    • Metric snapshots (printouts or screenshots you can reveal)
    • Log snippets
    • Tickets / chat messages / customer reports
  4. Create your decks

    • Event timeline cards
    • Action result cards (what players see when they choose an action)

During the Session

  1. Set the scene (5–10 minutes)

    • Introduce the system context
    • Explain roles, actions, and win conditions
  2. Simulate time in rounds (30–45 minutes)

    • Each round represents, say, 5–10 minutes of incident time
    • Players choose actions; facilitator reveals consequences and next events
    • Track time, key decisions, and major misunderstandings on a visible board or whiteboard
  3. Introduce twists

    • Conflicting dashboards
    • A dependency goes down mid-incident
    • Leadership demands an ETA

These twists create the realism of production incidents: not just technical puzzles, but human and organizational pressure.

After the Session (Retro & Prevention: 20–30 minutes)

  1. Debrief the response

    • Where did we get stuck?
    • What information did we wish we had sooner?
    • Where did communication break down?
  2. Extract prevention steps

    • Ask: "If this happened in production tomorrow, what would we want already in place?"
    • Turn answers into concrete tasks, not vague intentions:
      • "Add SLO-based alert on p95 latency for checkout service"
      • "Document how to fail over traffic from region A to B"
      • "Create a runbook for debugging DB connection storms"
  3. Capture learnings

    • Store scenario materials and notes in a shared repo or knowledge base
    • Include:
      • Scenario description
      • Timeline of decisions
      • Follow-up tasks

Over time you build an internal scenario library you can reuse, remix, and extend.


Evolving the Game: Making It Richer Over Time

Once you have a basic format working, you can layer in more game-like mechanics:

  • Resource limits – Each action consumes "time tokens." Players must choose between breadth (many shallow checks) and depth (few, deep investigations).
  • Fog of war – Some metrics/logs are "noisy" or misleading; players must cross-check.
  • Multi-table play – Two groups handle related incidents on dependent systems, simulating cross-team coordination.
  • Role-playing stakeholders – Someone plays "Legal" or "PR" to surface communication and compliance pressures.

You can also tailor scenarios for non-engineers:

  • For product: feature-flag misconfigurations, UX failures, or rollout mishaps
  • For support: incident triage, communication templates, and escalation paths

By broadening participation, you turn reliability from a niche SRE concern into a whole-organization skill.


Conclusion: Cardboard Today, Resilience Tomorrow

Analog tabletop incident drills may feel humble—just paper, markers, and a conference room—but when you design them with game principles, they become powerful reliability training tools.

Done well, they:

  • Clarify how you identify, analyze, and resolve real incidents
  • Produce concrete prevention steps instead of vague lessons
  • Borrow the best of game days and chaos engineering, without risking production
  • Build system design thinking across the entire team
  • Turn incident practice into something people look forward to, not endure

You do not need a perfect first scenario. Start small: pick one failure mode, sketch a board, write a few event cards, and invite a handful of teammates to play.

Then iterate—like any good game designer would.

Over time, your "cardboard reliability" nights will do more than entertain. They will shape how your organization thinks about systems, failure, and learning—and that is the foundation of true resilience.

The Cardboard Reliability Board Game Night: Designing Analog Tabletop Drills for Real Incidents | Rain Lag