How to turn reliability, incident response, and SRE practices into a hands-on street festival using paper incidents, analog games, and bite-sized workshops that make complex concepts approachable and human-centered.
How a low-fi, cooperative “arcade cabinet” workshop can transform on-call chaos, reliability challenges, and chaos engineering into a hands-on, blame-free game your team actually wants to play.
How treating your worst outages like a quirky museum exhibit can turn painful incidents into a powerful, human-centered learning system for reliability, transparency, and DFIR-aligned practice.
How a small team at the fictional Street Map Cafe uses paper-first incident rituals, FRACAS, and lightweight roles to turn outages into a daily reliability practice between deploys.
How to turn recurring outages into paper escape routes using blameless postmortems, tabletop exercises, and fault tree analysis—the "analog incident story maze drawer" your systems desperately need.
How a ‘switchyard’ mindset, paper incident boards, and cross‑team drills can stop tiny failures from cascading into major outages in complex software systems.
How low‑tech, paper-based ‘story wind tunnels’ can uncover high‑impact reliability gaps—before your next production outage.
How to build a miniature, paper-based replica of your production system—an "incident story trainyard"—to safely replay real outages, explore resilience gaps, and involve the whole organization without touching live infrastructure.
How simple, paper-level incident logging experiments can evolve into powerful, automated reliability systems—and help you control reliability debt before it quietly takes over your stack.
How to turn cardboard, paper, and a bit of game design thinking into powerful, low‑tech incident response drills your team will actually want to run.